單點讓UIView同時縮放與旋轉
UITouch *touch1 = [sortedTouches objectAtIndex:0]; //觸控移動的點
CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1);
CGPoint currentPoint1 = [touch1 locationInView:self.superview];
double layerX = self.center.x;//指定UIView的中心點
double layerY = self.center.y;//指定UIView的中心點
double x1 = beginPoint1.x - layerX;
double y1 = beginPoint1.y - layerY;
double x2 = layerX - layerX;
double y2 = layerY - layerY;
double x3 = currentPoint1.x - layerX;
double y3 = currentPoint1.y - layerY;
double x4 = layerX - layerX;
double y4 = layerY - layerY;
double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2);
if (D < 0.1) {
return CGAffineTransformMakeTranslation(x3-x1, y3-y1);
}
double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4);
double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4);
double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1);
double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1);
self.transform = CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D);//把變動過後的矩陣給View的
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